Our site uses cookies. Some of the cookies we use are essential for parts of the site to operate and have already been set. You may delete and block all cookies from this site, but parts of the site will not work. To find out more about cookies on this website, see our Cookie Policy
Accept
© eRevision.uk and ZigZag Education 2024
This test is run by guest.
Note that your final mark will not be saved in the system.

1.1 Media Industry Sectors and Products GapFill

Target Level
Pass
Running Total
0
0%
Attempt
1 of 3

You must fill all the gaps before clicking ‘Check Answers!’

In all parts of our lives we are surrounded by media in different  formatssectorsdesignstraditions.

Film is an example of  traditionaloldinefficientsector media. Along with film, this media includes television, print publishing and  radiowebsitesaudiocomputer games. We encounter print publishing everywhere we go, whether on billboards by the side of the road or  newspaperswebsiteswallpapercomputer games in our homes.

As technology has evolved we now have new media especially on  the Internet of Thingsthe televisionthe Internetthe radio.

Computer games use a variety of products, including animation, special effects and  musicgraphic novelscolourtext. It is now expected that organisations use social media and  websitesspecial effectsvideoapps to promote themselves and their products.

This is your 1st attempt! You get 3 marks for each one you get right. Good luck!

Pass Mark
72%