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Note that your final mark will not be saved in the system.

Online, Social & Participatory Media & Video Games: Industries (2025 exams) MatchUp

Target Level
4-5
Running Total
0
0%
Attempt
1 of 3

Click on a top box, then click on its match below. Or, drag a top box and drop it onto the correct match. Match all pairs before clicking ‘Check’.

Loot box
Monetisation
Paymium
Broadband
4G
Convergence
Augmented reality
Digital download
Freemium
Subscription
Games which allow virtual objects to appear digitally over images of the real world
Enables wireless Internet access at high speed, with high security and premium quality
A high capacity connection to the Internet through which large amounts of data can be transmitted simultaneously
The process of downloading a game’s data onto an electronic device or console as opposed to buying a physical copy
When a player has to make regular payments in order to keep accessing a particular video game
Virtual items which players may purchase using either real money or in-game policy
A video game that requires a small payment sum to download as well as additional payments for any in-app purchases
A video game that is free to download but will include special features that require payment from the player
The process by which a media product makes its money
The linking of media content with advancements of information technologies in an effort to enhance existing media products

This is your 1st attempt! You get 3 marks for each one you get right. Good luck!

Pass Mark
75%