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Online, Social & Participatory Media & Video Games: Representation (2026 exams) Categorise

Target Level
4-5
Running Total
0
0%
Attempt
1 of 3

Click on an item, then click on a category to place it. Or, drag and drop the item into the correct category. Organise all items before clicking 'Check'.

BLACKPINK The Game
Lara Croft Go
Both
None

Protagonists are represented as being physically attractive (conventionally speaking)
Camera keeps women at a distance, preventing objectification
Women can be strong and athletic
Feminine interests include fashion, beauty, socialising, 'fun' and popularity
Feminine interests include adventure, discovery and archaeology
Women solve conflict through conversation
Women can achieve things entirely on their own
Homosexuality is represented as the ‘norm’
Women can handle themselves in dangerous and unpredictable settings
Women are framed head-on, emphasising their beauty
Women dress in a way that is glamorous and attention-grabbing
Women achieve success through performing and being fashionable
Products primarily represent the experience of women of colour
Women solve conflict through action
Women can be at the centre of typically ‘masculine’ genres such as action and adventure
Women excel based on the help and approval of others
Women can be just as smart and strategic as men
Female-centric narratives are represented
Women dress in a way that is practical but slightly provocative

This is your 1st attempt! You get 5 marks for each one you get right first time. Good luck!

Pass Mark
70%