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Online, Social & Participatory Media & Video Games: Representation (2025 exams) Categorise
Target Level
4-5
Running Total
0
0%
Attempt
1 of 3
Click on an item, then click on a category to place it. Or, drag and drop the item into the correct category. Organise all items before clicking 'Check'.
Kim Kardashian: Hollywood
Lara Croft Go
Both
None
Women dress in a way that is glamorous and attention-grabbing
Women can be just as smart and strategic as men
Women can achieve things entirely on their own
Women excel based on the help and approval of others
Women can be at the centre of typically ‘masculine’ genres such as action and adventure
Women can be strong and athletic
Feminine interests include adventure, discovery and archaeology
Women achieve success through social interaction and good lifestyle choices
Products primarily represent the experience of women in the BAME community
Women solve conflict through action
Women are framed head-on, emphasising their beauty
Feminine interests include fashion; beauty; socialising; wealth and popularity
Women dress in a way that is practical but slightly provocative
Management and authority figures are often men
Women can handle themselves in dangerous and unpredictable settings
Protagonists are represented as being physically attractive (conventionally speaking)
Camera keeps women at a distance, preventing objectification
Female-centric narratives are represented
Homosexuality is represented as the ‘norm’