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5.1–5.2 The role of technology and its positive and negative effects in sport Categorise
Target Level
C
Running Total
0
0%
Attempt
1 of 1
Click on an item, then click on a category to place it. Or, drag and drop the item into the correct category. Organise all items before clicking 'Check'.
Positives
Negatives
Enables accurate decision-making, e.g. TMO
Availability of technology, e.g. MRI
Increased cost of advanced technology, e.g. the latest smartwatch
Interrupts the flow of the game, e.g. VAR
Enhances performance, e.g. lightweight bikes
Misinterpretation of rules, e.g. red card for late tackle in rugby which has been slowed down on the TMO
Improved access, e.g. mobile technology
Improved punditry and analysis, e.g. using interactive screens
Lowers the risk of injury, e.g. wearable trackers to monitor workload
Unequal access to technology, e.g. cryotherapy chambers
Reduced live attendances, due to increased range of view from home options
Speeds the recovery from injury, e.g. massage guns
Allows for technical analysis, e.g. multi-camera systems
Enhanced viewing spectacles, e.g. graphics